After stumbling upon Marco Baringer's and Rainer Joswig's Lisp related screencasts I realized how interesting, helpful and informative their contributions have been to me thanks a lot! As I think that screencasts are a great idea to give someone a first insight into a particular topic and because recently on reddit there's been lots of discussions about Lisp being only for quantum physicists and the like, I eventually decided to create a tutorial on writing a simple raytracer in Common Lisp.
Writing a simple raytracer in Common Lisp [Note: This is a repost after I accidentally deleted the original one]. Nevertheless I find it a waste to let all that stuff linger on some old URL that apparently neither I nor any other people have been using for ages. So, if you've seen and read about the following tutorial on writing a simple raytracer in Common Lisp already, please forgive me for reposting it.
If not, I hope you'll enjoy it and share with me the fun that I had during the creation of the material.
Ok then, here goes what I have: After stumbling upon Marco Baringer's and Rainer Joswig's Lisp related screencasts I realized how interesting, helpful and informative their contributions have been to me thanks a lot!
As I think that screencasts are a great idea to give someone a first insight into a particular topic and because recently on reddit there's been lots of discussions about Lisp being only for quantum physicists and the like, I eventually decided to create a tutorial on writing a simple raytracer in Common Lisp.
In my humble opinion, writing a raytracer shouldn't be too sophisticated for novices but allows for unveiling a reasonable amount of the programming language.
And as far a the relatively easy mathematics and in particular the background of raytracing are concerned, I have included explanatory slides which will be thoroughly discussed during the tutorial. Unfortunately I have only very limited time and hence couldn't finish each and everything that I would have liked to see in the tutorial.
At the end of the provided screencasts, however, the raytracer is at a stage where basic raytracing and lighting do work. As the creation of the screencasts and slides really was a lot of work and as I do not claim to be a Lisp uber-professional, I'd of course like to hear from you yet also ask you in advance to forgive me my lispy mistakes.
The ones that I know about have been mentioned in the subsequent movie respectively. Also, please note that the first part is a neccessary prerequisite to its successors, yet the more interesting stuff starts from Part 2.Tutorials.
Interested in learning Lisp? Here's some resources to help you get started. Online Books and Articles. Practical Common Lisp; Lisp in Small Parts.
Online Books in PDF format. Practical Common Lisp by Peter Seibel is a great Lisp tutorial and is also my favorite Lisp book. An Introduction and Tutorial for Common Lisp The Quick #lisp Guide to Starting with Common Lisp Lisp Quotes Writing a Raytracer in LISP.
Lisp Movies. Lisp "movies", screencasts, and tutorials by. A tutorial for creating and publishing open-source Common Lisp software - A handy tutorial for using Quicklisp and a bunch of other tools to create and publish a project in Common Lisp.
Advanced Let Over Lambda - A book on advanced macro techniques. LISP Tutorial 1: Basic LISP Programming LISP Expressions. When you start up the Common LISP environment, you should see a prompt, which means that LISP is waiting for you to enter a LISP expression.
About the Tutorial LISP is the second-oldest high-level programming language after Fortran and has the most widely known general-purpose LISP dialects are Common LISP and Scheme. This tutorial takes you through features of LISP Programming language by simple and practical approach of learning.
Audience Writing to and . Articulate Common Lisp, how to write Common Lisp today (Common) Lisp the Language (Advocacy, getting started, tutorials, wiki) Zach Beane: Where to get help with Common Lisp.